This may have been driven by the players themselves, or by publishers and marketing, or by the hardware manufacturers eager to sell graphics cards, or by pundits who think games are basically interactive films, or some combination of the above. ![]() expectations - game players have consistently expected more and more realistic-looking games as technology advances. ![]() (Artists are not always graphic designers, after all.) But it's not programmers necessarily enforcing this on artists - usually artists are far more comfortable with bitmap editing. Plus there isn't really a dominant vector rendering library (that I know of) which people can widely use, compared to alternatives like SDL, XNA, pygame, etc., so programmers don't see this as a very viable route. Plus it's only relatively recently that the technology for rendering vectors has been fast enough for games - devs using Flash for games were usually using the bitmap interface until recently, and Canvas/SVG type technologies are also relatively new in terms of efficient support.
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